Virtual Reality gaming: analysis of Yon Paradox development

15:10/15:50

Since the Kickstarter campaign in August 2012, Oculus Rift targeted games for Virtual Reality. "If a game works, then everything will work". Even though VR has been used a lot for business and industrial purposes, the community of VR and game developers pushed forward the platform and the limits of this new medium. In this talk I will analyze the process of design and development of Yon Paradox, sharing our results on what went good and what didn't work.

Language: English

Level: Intermediate

Fabio Mosca

CTO - AnotheReality

Co-Founder and CTO at AnotheReality, Fabio Mosca is a Virtual Reality specialist and videogame programmer. With a background as researcher (RMIT - Melbourne) and a bachelor degree in CS engineering (Polytechnic of Milan), he creates videogames (YonParadox is the latest) and also brings virtual reality to the fields of simulation, training, construction and entertainment.

Go to speaker's detail