Virtual Reality gaming: analysis of Yon Paradox development
Since the Kickstarter campaign in August 2012, Oculus Rift targeted games for Virtual Reality. "If a game works, then everything will work". Even though VR has been used a lot for business and industrial purposes, the community of VR and game developers pushed forward the platform and the limits of this new medium. In this talk I will analyze the process of design and development of Yon Paradox, sharing our results on what went good and what didn't work.
Co-Founder and CTO at AnotheReality, Fabio Mosca is a Virtual Reality specialist and videogame programmer. With a background as researcher (RMIT - Melbourne) and a bachelor degree in CS engineering (Polytechnic of Milan), he creates videogames (YonParadox is the latest) and also brings virtual reality to the fields of simulation, training, construction and entertainment.