Virtual Reality gaming: analysis of Yon Paradox development


Since the Kickstarter campaign in August 2012, Oculus Rift targeted games for Virtual Reality. "If a game works, then everything will work". Even though VR has been used a lot for business and industrial purposes, the community of VR and game developers pushed forward the platform and the limits of this new medium. In this talk I will analyze the process of design and development of Yon Paradox, sharing our results on what went good and what didn't work.

Language: English

Level: Intermediate

Fabio Mosca

CTO - AnotheReality

Co-Founder and CTO at AnotheReality, Fabio Mosca is a Virtual Reality designer, videogame programmer and engineer. With a Bachelor’s Degree in CS engineering, Fabio focused his studies on videogame programming and interactive media, leading to his first VR experiences in 2014. After years of experiments, research and works in VR, he released Yon Paradox (2016), a VR videogame about time paradoxes, and co-founded AnotheReality, focusing on VR location based entertainment and training simulators for Industry 4.0. Also founder of the VR Milan Meetup, better known as "AperitiVR".

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